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Venice Canal

This is one of the last projects I did in school. I was supposed to create a 3D environment and I chose one of my favorite cities: Venice. I used Maya/ZBrush for modeling, Substance Painter for texturing, Arnold for rendering and Photoshop/Nuke for compositing.

Final render (day)

Final render (day)

Final render (night)

Final render (night)

AO

AO

AO + Wireframe (high poly)

AO + Wireframe (high poly)

Work process

Work process

Dome detail

Dome detail